Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/01. Introduction and project overview.flv |
6.8 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/02. Robot sketches overview.flv |
19 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/03. Setting up the reference.flv |
59.7 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/04. Blocking overall body and arm joints.flv |
65.1 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/05. Blocking the arm and leg joint.flv |
53.5 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/06. Refining the chest and arms.flv |
73.9 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/07. Blocking the head and legs.flv |
81.9 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/08. Refining the arms and legs.flv |
67.8 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/09. Blocking the palm.flv |
62.8 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/10. Refining the palm and the arms.flv |
72.1 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/11. Refining the chest piece.flv |
76.9 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/12. Refining the middle chest piece.flv |
75.6 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/13. Setting up the chest for retopology.flv |
66.8 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/14. Blocking the head and arm joints.flv |
77.2 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/15. Blocking the rocket launchers.flv |
61.8 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/16. Blocking the back vents.flv |
64.9 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/17. Blocking the main polygons of the chest.flv |
68.3 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/18. Figuring out the chest topology.flv |
69.4 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/19. Blocking the back reactor piece.flv |
60.2 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/20. Capping the head and arm joints.flv |
67.6 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/21. Detailing head and arm joints.flv |
78 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/22. Blocking and detailing the rocket launchers.flv |
75.9 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/23. Blocking the rocket launcher outside piece.flv |
79 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/24. Refining the rocket launcher outside piece.flv |
73.9 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/25. Blocking the reactor outside piece.flv |
72.8 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/26. Refining the reactor and rocket pots.flv |
61.6 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/27. Blocking the holes for rockets.flv |
86.7 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/28. Detailing our rocket pots.flv |
76.9 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/29. Extending the rocket pots.flv |
82.8 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/30. Refining out the final rocket pots.flv |
82.9 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/31. Fixing edge flow problems on the rocket pots.flv |
55.3 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/32. Blocking out the basic rocket.flv |
80.2 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/33. Refining the rocket and adding bolts.flv |
89.3 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/34. Setting up the rockets in the rocket pots.flv |
64.2 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/35. Modeling out the reactor interior.flv |
75 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/36. Modeling the control board of the reactor.flv |
78.4 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/37. Adding more details to the control board.flv |
72.5 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/38. Finishing the control board.flv |
72.3 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/39. Cloning and positioning the control board.flv |
77.7 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/40. Blocking out the reactor core.flv |
79.8 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/41. Refining our complete reactor piece.flv |
77.4 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/42. Adding tubes to the rocket pots.flv |
67.1 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/43. Modeling out the vent floater.flv |
60.5 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/44. Detailing and positioning the vent floaters.flv |
67.3 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/45. Blocking out the major chest floater piece.flv |
73.5 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/46. Refining the big chest floater piece.flv |
66.2 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/47. Adding sphere detail bolts to the chest.flv |
70.7 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/48. Adding vents to the rocket pots.flv |
83.7 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/49. Edge refining the reactor and the chest.flv |
73.1 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/50. Refining the second big floater on the chest.flv |
77.7 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/51. Modeling the sphere joints.flv |
85.6 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/52. Modeling the high poly of the arm.flv |
77.8 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/53. Detailing the high poly of the arm.flv |
71.4 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/54. Editing the base mesh for the forearm.flv |
41.6 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/55. Modeling the basic high poly of the forearm.flv |
71.3 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/56. Modeling the forearm top piece mesh.flv |
58.4 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/57. Refining the forearm and blocking weapon.flv |
84.3 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/58. Modeling the weapon slide mechanism.flv |
71.3 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/59. Detailing the interior of the forearm.flv |
71.9 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/60. Blocking the gun barrel.flv |
66.2 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/61. Refining the interior of the forearm.flv |
72.1 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/62. Placing the forearm and fixing the interior.flv |
78.3 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/63. Modeling the final leg.flv |
69 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/64. Refining the final leg.flv |
62.8 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/65. Fixing the leg details and modeling the pelvis.flv |
71.9 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/66. Refining the pelvis mesh.flv |
67.7 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/67. Modeling the main floater for the pelvis.flv |
69.2 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/68. Adding vents to the pelvis mesh.flv |
69.2 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/69. Refining the floaters on the pelvis.flv |
25.6 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/70. Blocking the high poly head.flv |
71.9 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/71. Refining the head and blocking the eyes.flv |
72.4 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/72. Finishing the head and refining the eyes.flv |
79.2 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/73. Fixing the final head and tweaking the body.flv |
43 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/74. Blocking the palm and the finger joints.flv |
69.4 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/75. Modeling the fingers of the robot.flv |
66.8 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/76. Adding panels to the legs.flv |
76.6 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/77. Blocking out another floater mesh.flv |
75.5 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/78. Creating the main floater for the forearm.flv |
77.2 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/79. Unlinking and ungrouping the meshes.flv |
58.4 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/80. Adding smooth groups to the leg.flv |
67.2 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/81. Xforming the leg.flv |
68.4 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/82. Attaching the arm elements to pieces.flv |
47.5 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/83. Xforming the rocket pots.flv |
74.4 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/84. Xforming the bombs.flv |
72.1 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/85. Xforming the reactor of the robot.flv |
62.9 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/86. Linking the elements of the body.flv |
74.9 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/87. Setting up our final pose.flv |
83.2 MB |
Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/Project Files.zip |
375.8 MB |