James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-08-Picking/Debug.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-05-MultipleLights/multiShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-06-PerFragmentLighting/vertlitShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-01-DepthBuffering/uniformShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-01-DirectionalLight/directionalShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-03-SpotLight/spotShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-04-LightingComponents/componentsShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-06-SharpEdges/vertColorShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-02-PointLight/pointShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-05-VertexColors/vertColorShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-01-DepthBuffering/uniformShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-02-PointLight/pointShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-01-DirectionalLight/directionalShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-03-SpotLight/spotShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-06-SharpEdges/vertColorShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-05-VertexColors/vertColorShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-06-PerFragmentLighting/vertlitShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-05-MultipleLights/multiShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-04-LightingComponents/componentsShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-04-UniformColors/uniformShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-04-UniformColors/uniformShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-03-BasicShading/basicShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-04-UniformColors/uniformShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-03-BasicShading/basicShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-03-BasicShading/basicShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-02-TextureFilter/textureShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-03-Mipmapping/textureShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-06-SharpEdges/vertColorShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-05-VertexColors/vertColorShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-02-TextureFilter/textureShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-03-Mipmapping/textureShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-08-NormalMapping/normalShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-02-TextureFilter/textureShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-03-Mipmapping/textureShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-08-TextureAddressing/textureShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-07-BasicTexturing/textureShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-04-Blending/textureShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-07-BasicTexturing/textureShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-08-TextureAddressing/textureShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-04-Blending/textureShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-06-PerFragmentLighting/fraglitShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-07-BasicTexturing/textureShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-08-TextureAddressing/textureShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-04-Blending/textureShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-01-ColorRemapping/textureShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-01-ColorRemapping/textureShaderClamp.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-06-PerFragmentLighting/fraglitShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-01-Interaction/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-08-NormalMapping/normalShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-08-Picking/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-03-Separate/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-01-ColorRemapping/textureShaderClamp.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-02-Rotation/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-01-DepthBuffering/uniformShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-03-BasicShading/basicShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-04-UniformColors/uniformShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-06-PerFragmentLighting/fraglitShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-01-Linear/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-08-NormalMapping/normalShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-04-Catmull/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-06-PerFragmentLighting/vertlitShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-02-Centered/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-02-BasicDrawing/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-03-BasicShading/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-01-DirectionalLight/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-07-TexturesAndLighting/texlitShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-07-TexturesAndLighting/texlitShader.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-06-Bezier/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-07-B-Spline/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-07-Clipping/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-01-ColorRemapping/textureShaderScale.hlslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-06-SharpEdges/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-08-NormalMapping/normalShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-02-Hermite/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-10-SpeedControl/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-04-UniformColors/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-06-SharpEdges/vertColorShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-05-VertexColors/vertColorShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-01-ColorRemapping/textureShaderScale.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-03-Mipmapping/textureShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-02-TextureFilter/textureShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-04-Tank/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-06-PerFragmentLighting/fraglitShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-06-AngCollision/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-11-CameraControl/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch11-RandomNumbers/Random-02-Perlin/skyShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-05-LinCollision/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch05-Orientation/Orientation-01-Transform/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-01-DepthBuffering/uniformShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-03-Torque/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-05-VertexColors/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-04-Tank/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-06-PerFragmentLighting/vertlitShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-07-BasicTexturing/textureShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-08-TextureAddressing/textureShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-04-Blending/textureShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-01-ColorRemapping/textureShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-08-Euler/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-01-LookAt/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-05-Kochanek/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-01-Force/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-02-PointLight/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch11-RandomNumbers/Random-02-Perlin/marbleShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-03-SpotLight/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-08-NormalMapping/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-03-AutoHermite/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-05-Orthographic/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-07-Curling/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-07-BasicTexturing/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-04-Stereo/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-03-Perspective/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-05-MultipleLights/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch11-RandomNumbers/Random-02-Perlin/marbleShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch11-RandomNumbers/Random-02-Perlin/skyShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-06-Oblique/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-06-PerFragmentLighting/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-01-ColorRemapping/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-02-Integration/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-05-SceneGraph/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-09-LerpSlerp/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-01-DirectionalLight/directionalShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-07-TexturesAndLighting/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-02-TextureFilter/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-08-TextureAddressing/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch11-RandomNumbers/Random-02-Perlin/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-04-LightingComponents/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-01-DirectionalLight/directionalShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch12-Collision/Collision-02-SweepPrune/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch11-RandomNumbers/Random-01-SphereDisc/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-01-DepthBuffering/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-04-Blending/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-02-PointLight/pointShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch12-Collision/Collision-01-Hierarchy/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-02-PointLight/pointShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-03-SpotLight/spotShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-03-SpotLight/spotShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-04-Tank/Barrel.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-05-SceneGraph/Barrel.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-04-Tank/Barrel.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-03-Mipmapping/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-07-TexturesAndLighting/texlitShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-04-LightingComponents/componentsShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-04-LightingComponents/componentsShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-05-MultipleLights/multiShader.glslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-07-TexturesAndLighting/texlitShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-05-MultipleLights/multiShader.hlslv |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-04-Tank/Tank.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-05-SceneGraph/Tank.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-04-Tank/Tank.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-02-TextureFilter/euro.tga |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-05-SceneGraph/Turret.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-04-Tank/Turret.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch12-Collision/Collision-01-Hierarchy/propeller.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-04-Tank/Turret.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch12-Collision/Collision-01-Hierarchy/periscope.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch12-Collision/Collision-01-Hierarchy/conning.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch12-Collision/Collision-01-Hierarchy/dive_planes.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch12-Collision/Collision-01-Hierarchy/rudder.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch12-Collision/Collision-01-Hierarchy/tail.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch12-Collision/Collision-01-Hierarchy/sub_body.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-04-Blending/darkdots.tga |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-04-Blending/fence.tga |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-04-Blending/glowdots.tga |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-04-UniformColors/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-03-BasicShading/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-04-Blending/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-02-BasicDrawing/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-01-ColorRemapping/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-07-Clipping/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch11-RandomNumbers/Random-01-SphereDisc/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-06-PerFragmentLighting/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-05-MultipleLights/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-04-LightingComponents/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-07-TexturesAndLighting/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-03-SpotLight/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-01-Force/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-08-NormalMapping/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-02-PointLight/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-01-DirectionalLight/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-08-TextureAddressing/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-02-TextureFilter/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-07-BasicTexturing/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-06-SharpEdges/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-03-Mipmapping/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-05-VertexColors/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch12-Collision/Collision-02-SweepPrune/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-02-Integration/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-04-Tank/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-03-Torque/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-08-Euler/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-05-LinCollision/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-09-LerpSlerp/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-08-Picking/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-02-Centered/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-02-Rotation/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch05-Orientation/Orientation-01-Transform/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-01-DepthBuffering/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch11-RandomNumbers/Random-02-Perlin/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-01-LookAt/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-01-Interaction/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-01-Linear/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-03-Separate/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-07-Curling/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-03-Perspective/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-06-Oblique/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-04-Catmull/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-02-Hermite/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-05-Kochanek/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-05-Orthographic/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-06-Bezier/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch04-Xforms/Transforms-05-SceneGraph/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-07-B-Spline/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch06-Viewing/Viewing-04-Stereo/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-06-AngCollision/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch12-Collision/Collision-01-Hierarchy/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-03-AutoHermite/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch13-Simulation/Simulation-04-Tank/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-10-SpeedControl/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch10-Interpolation/Curves-11-CameraControl/ExampleOGL.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-01-ColorRemapping/image.tga |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-08-TextureAddressing/image.tga |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch09-Raster/Raster-04-Blending/image.tga |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch07-GeometryColoring/Geometry-07-BasicTexturing/image.tga |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-07-TexturesAndLighting/image.tga |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/errata2.pdf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/Examples/Ch08-Lighting/Lighting-08-NormalMapping/normal.tga |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008/James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008.pdf |
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