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Pikuma - 3D Computer Graphics Programming 2026-3

Size: 10.8 GB
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Name Size
Pikuma - 3D Computer Graphics Programming 2026-3/110. Perspective Correct Interpolation.mp4 233.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/2. How to Take this Course.mp4 4.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/3. Words of Encouragement.mp4 21.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/3D Graphics Programming from Scratch.txt 5 KB
Pikuma - 3D Computer Graphics Programming 2026-3/4. Project Dependencies.mp4 85 MB
Pikuma - 3D Computer Graphics Programming 2026-3/5. A Quick Note for Windows Users.mp4 11.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/6. Project Folder Structure.mp4 13.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/7. The Compilation Flow.mp4 16.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/8. Working with Makefiles.mp4 12.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/9. Configuring Visual Studio on Windows.mp4 34 MB
Pikuma - 3D Computer Graphics Programming 2026-3/10. Creating an SDL Window.mp4 34.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/11. Rendering an SDL Window.mp4 71.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/12. Declaring a Color Buffer.mp4 203.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/13. Allocating Memory and Freeing Resources.mp4 24 MB
Pikuma - 3D Computer Graphics Programming 2026-3/14. SDL Texture.mp4 78.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/15. Fullscreen Window.mp4 29 MB
Pikuma - 3D Computer Graphics Programming 2026-3/16. Exercise Drawing a Background Grid.mp4 30.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/17. Drawing a Background Grid.mp4 50.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/18. Exercise Drawing Rectangles.mp4 27.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/19. Creating a Function to Draw Rectangles.mp4 59.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/20. Defining Header Files.mp4 88.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/21. Coding New Header Files.mp4 46.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/22. The Draw Pixel Function.mp4 33.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/23. Vectors.mp4 72.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/24. Declaring a Vector Type.mp4 5.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/25. Review of C Structs.mp4 30.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/26. Array of Points.mp4 27.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/27. Orthographic Projection.mp4 44.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/28. Perspective Projection.mp4 69.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/29. Implementing the Perspective Divide.mp4 13.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/30. Coordinate System Handedness.mp4 13.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/31. Vector Transformations.mp4 46 MB
Pikuma - 3D Computer Graphics Programming 2026-3/32. Review of Sine Cosine and Tangent.mp4 40.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/33. Rotating Vectors.mp4 95.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/34. Vector Rotation Function.mp4 34.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/35. Proof of Angle Sine Addition.mp4 65.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/36. Proof of Angle Cosine Addition.mp4 28 MB
Pikuma - 3D Computer Graphics Programming 2026-3/37. Fixing our Game Loop Time Step.mp4 80.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/38. Using a Delay Function.mp4 31.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/39. Triangles and Meshes.mp4 50.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/40. Vertices and Triangle Faces.mp4 48.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/41. Triangle Edges.mp4 10.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/42. Line Equation.mp4 66.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/43. DDA Line Drawing Algorithm.mp4 103.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/44. Coding a Function to Draw Lines.mp4 53.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/45. Dynamic Arrays.mp4 46.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/46. Dynamic Mesh Vertices and Faces.mp4 41.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/47. OBJ Files.mp4 66.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/48. Exercise Loading OBJ File Content.mp4 28.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/49. Loading OBJ File Content.mp4 73.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/50. Back-face Culling Motivation.mp4 36.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/51. Vector Magnitude.mp4 47.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/52. Vector Addition and Subtraction.mp4 29.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/53. Vector Scalar Multiplication and Division.mp4 8.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/54. Vector Cross Product.mp4 50.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/55. Finding the Normal Vector.mp4 48.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/56. Dot Product.mp4 77.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/57. Back-face Culling Algorithm.mp4 33.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/58. Back-face Culling Code.mp4 70.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/59. Vector Normalization.mp4 75.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/60. Triangle Fill.mp4 50.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/61. Flat-Bottom & Flat-Top Technique.mp4 36.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/62. Activity Find Triangle Midpoint.mp4 32.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/63. Solution to the Triangle Midpoint.mp4 61.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/64. Coding the Triangle Midpoint Computation.mp4 30.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/65. Flat-Bottom Triangle Algorithm.mp4 69.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/66. Flat-Bottom Triangle Code.mp4 49.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/67. Flat-Top Triangle Algorithm.mp4 38.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/68. Flat-Top Triangle Code.mp4 30.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/69. Avoiding Division by Zero.mp4 20.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/70. Different Rendering Options Solution.mp4 52.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/71. Colored Triangle Faces.mp4 51.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/72. Painter's Algorithm.mp4 54.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/73. Coding a Sorting Function.mp4 71.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/74. Matrices Overview.mp4 87.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/75. Matrix Operations.mp4 82.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/76. Properties of Matrix Multiplication.mp4 60.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/77. Examples of Matrix Multiplication.mp4 52.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/78. 2D Rotation Matrix.mp4 49.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/79. 3D Matrix Transformations.mp4 63.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/80. 3D Scale Matrix.mp4 67.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/81. Matrix Typedef.mp4 19.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/82. Scale Matrix Code.mp4 52.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/83. 3D Translation Matrix.mp4 62.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/84. Translation Matrix Code.mp4 18.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/85. 3D Rotation Matrices.mp4 67.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/86. Rotation Matrix Code.mp4 30.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/87. The World Matrix.mp4 72 MB
Pikuma - 3D Computer Graphics Programming 2026-3/88. Order of Transformations.mp4 10.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/89. Translation is Not a Linear Transformation.mp4 70 MB
Pikuma - 3D Computer Graphics Programming 2026-3/90. Defining a Projection Matrix.mp4 101.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/91. Populating our Perspective Projection Matrix.mp4 70.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/92. Coding the Perspective Projection Matrix.mp4 84 MB
Pikuma - 3D Computer Graphics Programming 2026-3/93. Exercise Projecting Negative Values.mp4 18.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/94. Projecting Negative Values.mp4 45.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/95. Row-major and Column-major Orders.mp4 60.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/96. Flat Shading.mp4 117.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/97. Coding Flat Shading & Light.mp4 87.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/98. Smooth Shading Techniques.mp4 65.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/99. Inverted Vertical Screen Values.mp4 28.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/100. Texture Mapping.mp4 101.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/101. Representing Textures in Memory.mp4 96.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/102. Texture Typedef.mp4 80 MB
Pikuma - 3D Computer Graphics Programming 2026-3/103. Textured Triangles.mp4 31.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/104. Textured Flat-Bottom Triangle.mp4 109.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/105. Textured Flat-Top Triangle.mp4 31 MB
Pikuma - 3D Computer Graphics Programming 2026-3/106. Barycentric Coordinates.mp4 137.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/107. Barycentric Weights (α, β, γ).mp4 118.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/108. Function to Compute (α, β, γ).mp4 45.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/109. Visualizing Textured Triangles.mp4 94.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/1. Introduction and Learning Outcomes.mp4 64.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/111. PS1 Games and Affine Texture Mapping.mp4 7.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/112. Perspective Correct Interpolation Code.mp4 125.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/113. Inverted Cube UV Coordinates.mp4 21.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/114. Decoding PNG Files.mp4 76.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/115. Loading PNG File Content.mp4 73.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/116. Freeing PNG Textures.mp4 4.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/117. Loading OBJ Texture Attributes.mp4 107.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/118. Preventing Texture Buffer Overflow.mp4 45.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/119. Visualizing Textured OBJ Models.mp4 32 MB
Pikuma - 3D Computer Graphics Programming 2026-3/120. Z-Buffer.mp4 81.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/121. Z-Buffer Code.mp4 69.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/122. Exercise Z-Buffer for Filled Triangles.mp4 27.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/123. Implementing a Z-Buffer for Filled Triangles.mp4 33.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/124. A Discussion on Dynamic Memory Allocation.mp4 114.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/125. Camera Space.mp4 126 MB
Pikuma - 3D Computer Graphics Programming 2026-3/126. Look At Camera Model.mp4 78.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/127. Look At Transformations.mp4 117.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/128. The LookAt Function.mp4 54.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/129. Coding the LookAt Function.mp4 74.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/130. Variable Delta-time.mp4 32.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/131. A Simple FPS Camera Movement.mp4 58.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/132. Coding a Simple FPS Camera Movement.mp4 90.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/133. Frustum Clipping.mp4 79.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/134. Planes.mp4 34.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/135. Exercise Right Frustum Plane Point & Normal.mp4 29 MB
Pikuma - 3D Computer Graphics Programming 2026-3/136. Defining Frustum Planes Points & Normals.mp4 171.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/137. Initializing an Array of Frustum Planes.mp4 32.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/138. Defining Points Inside and Outside Planes.mp4 55.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/139. Intersection Between Line & Plane.mp4 153.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/140. Clipping a Polygon Against a Plane.mp4 130.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/141. Polygon Typedef.mp4 102.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/142. A Function to Clip Polygon Against Planes.mp4 125.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/143. Coding the Function to Clip Polygons Against Planes.mp4 102.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/144. Converting Polygons Back Into Triangles.mp4 38.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/145. Visualizing Clipped Triangles.mp4 74.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/146. Horizontal & Vertical FOV Angles.mp4 52.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/147. Clipping Texture UV Coordinates.mp4 113 MB
Pikuma - 3D Computer Graphics Programming 2026-3/148. Clipping Space.mp4 136.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/149. Working with Static Variables.mp4 18.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/150. Refactoring SDL Globals.mp4 119.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/151. Simulating Low-Resolution Displays.mp4 35 MB
Pikuma - 3D Computer Graphics Programming 2026-3/152. Refactoring Light Globals.mp4 21.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/153. Exercise Camera Pitch Rotation.mp4 41 MB
Pikuma - 3D Computer Graphics Programming 2026-3/154. Implementing the Camera Pitch Rotation.mp4 42.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/155. Declaring Multiple Meshes.mp4 58.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/156. Implementing Multiple Meshes.mp4 116.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/157. Implementing Multiple Textures.mp4 68.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/158. Function to Process Pipeline Stages.mp4 92.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/159. Exercise Reading OBJ Quads.mp4 68.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/160. Reading OBJ Quads.mp4 20.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/161. Dedicated Graphics Cards.mp4 88.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/162. Modern Graphics APIs & Shaders.mp4 122.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/163. Pineda's Rasterization Algorithm.mp4 49.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/164. Determining Point Inside Triangle.mp4 80.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/165. Top-Left Rasterization Rule.mp4 79.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/166. Edge Function & Barycentric Weights.mp4 69 MB
Pikuma - 3D Computer Graphics Programming 2026-3/167. Edge Function & Constant Increments.mp4 92.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/168. Subpixel Rasterization.mp4 56 MB
Pikuma - 3D Computer Graphics Programming 2026-3/169. Signed Area & Backface Culling.mp4 59.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/170. Non-Fullscreen SDL Window.mp4 45.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/171. Mouse Motion (Camera Pitch & Yaw).mp4 29.2 MB
Pikuma - 3D Computer Graphics Programming 2026-3/172. Mouse Wheel (Camera Front & Back).mp4 30.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/173. Exercise Subpixel Rasterizer.mp4 90.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/174. Subpixel Line Drawing.mp4 107.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/175. Subpixel Flat-Shaded Triangles.mp4 43 MB
Pikuma - 3D Computer Graphics Programming 2026-3/176. Subpixel Textured Triangles.mp4 52.5 MB
Pikuma - 3D Computer Graphics Programming 2026-3/177. Revisiting Handedness & Orientation.mp4 76.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/178. Next Steps.mp4 67.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/Readme.txt 128 B
Pikuma - 3D Computer Graphics Programming 2026-3/code/A Discussion on Dynamic Memory Allocation.zip 1.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Avoiding Division by Zero.zip 28 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Back-face Culling Code.zip 15 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Barycentric Coordinates.zip 47 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Clipping Texture UV Coordinates.zip 1.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Coding a Function to Draw Lines.zip 6 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Coding a Simple FPS Camera Movement.zip 1.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Coding a Sorting Function.zip 16 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Coding Flat Shading & Light.zip 29 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Coding New Header Files.zip 3 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Coding the Function to Clip Polygons Against Planes.zip 1.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Coding the LookAt Function.zip 1.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Coding the Perspective Projection Matrix.zip 18 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Creating a Function to Draw Rectangles.zip 2 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Determining Point Inside Triangle.zip 7 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Different Rendering Options Solution.zip 16 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Dot Product - DotProductVisualizer.zip 128 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Dot Product.zip 14 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Drawing a Background Grid.zip 2 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Dynamic Arrays.zip 7 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Dynamic Mesh Vertices and Faces.zip 8 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Edge Function & Barycentric Weights.zip 7 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Edge Function & Constant Increments.zip 8 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Exercise Drawing a Background Grid.zip 2 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Exercise Reading OBJ Quads.zip 8.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Exercise Z-Buffer for Filled Triangles.zip 1.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Fixing our Game Loop Time Step.zip 4 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Flat-Bottom Triangle Algorithm.zip 16 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Flat-Top Triangle Code.zip 16 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Freeing PNG Textures.zip 35 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Fullscreen Window.zip 2 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Function to Process Pipeline Stages.zip 6.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Horizontal & Vertical FOV Angles.zip 1.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Implementing a Z-Buffer for Filled Triangles.zip 1.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Implementing Multiple Textures.zip 1.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Implementing the Camera Pitch Rotation.zip 1.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Implementing the Perspective Divide.zip 4 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Initializing an Array of Frustum Planes.zip 1.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Inverted Cube UV Coordinates.zip 26 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Inverted Vertical Screen Values.zip 29 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Loading OBJ Texture Attributes.zip 35 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Mouse Motion (Camera Pitch & Yaw).zip 6.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Mouse Wheel (Camera Front & Back).zip 6.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Non-Fullscreen SDL Window.zip 6.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Orthographic Projection.zip 4 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Perspective Correct Interpolation Code.zip 27 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Pineda's Rasterization Algorithm.zip 7 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Polygon Typedef.zip 1.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Preventing Texture Buffer Overflow.zip 1.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Reading OBJ Quads.zip 8.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Refactoring Light Globals.zip 1.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Refactoring SDL Globals.zip 1.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Rendering an SDL Window.zip 1 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Rotation Matrix Code.zip 18 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Scale Matrix Code.zip 17 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/SDL Texture.zip 2 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Simulating Low-Resolution Displays.zip 1.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Subpixel Line Drawing.zip 6.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Subpixel Rasterization.zip 7 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Subpixel Textured Triangles.zip 6.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Texture Typedef.zip 25 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Textured Flat-Top Triangle.zip 25 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/The World Matrix.zip 18 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Top-Left Rasterization Rule.zip 8 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Translation Matrix Code.zip 17 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Using a Delay Function.zip 4 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Variable Delta-time.zip 1.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Vector Normalization.zip 15 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Vector Rotation Function.zip 4 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Vertices and Triangle Faces.zip 6 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Visualizing Clipped Triangles.zip 1.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Visualizing Textured Triangles.zip 26 KB
Pikuma - 3D Computer Graphics Programming 2026-3/code/Z-Buffer Code.zip 1.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/1. Error Check when Allocating Memory.htm 1.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/2. The Operator Sizeof.htm 1020 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/3. Background Color Patterns.htm 1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/4. Constant Array Size Declaration.htm 1001 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/5. Isometric Projection.htm 1.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/6. Exercise Proving the Angle Cosine Addition.htm 1.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/7. Constant Framerate & Delta-time.htm 998 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/8. Downloading array.h 998 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/9. Separation of Vertex and Faces.htm 1.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/10. OBJ Files as Quads or Triangles.htm 999 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/11. Back-face Culling in Games.htm 3.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/12. Dot Product & Vector Length.htm 1019 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/13. Back-face Culling in OpenGL.htm 1009 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/14. Normalization & Direction.htm 1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/15. Exercise Selecting Different Render Modes.htm 1012 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/16. Compiler Error & Enum Declaration.htm 1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/17. Typedef for Color Values.htm 1.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/18. Number of Triangles vs. Performance.htm 7.9 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/19. Exercise Sorting Faces.htm 1.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/20. Triangles, Polygons, and More....htm 17.3 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/21. Exercise Matrix Multiplication.htm 1008 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/22. 3D Rotation Direction & Handedness.htm 1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/23. Really Grokking the Projection Matrix.htm 1.7 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/24. Order of Transformations for Row-major and Column-major.htm 1004 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/25. A Note on Vector Normalization.htm 1021 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/26. Gouraud Shading in Games.htm 3.8 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/27. What Does Affine Mean.htm 1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/28. A Deeper Look into Perspective Correct Theory.htm 1001 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/29. Downloading upng.h 998 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/30. A Small Note on Rasterization Rules.htm 1.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/31. Color Bytes (RGBA vs. ABGR).htm 1017 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/32. Revisiting the PS1 Look.htm 20.6 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/33. So, What Actually Gets Transformed.htm 2.1 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/34. Intersection Between Line & Plane.pdf 198 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/35. Deciding What Not to Render.htm 1.4 MB
Pikuma - 3D Computer Graphics Programming 2026-3/File/36. Using Fixed-Point Numbers.htm 1005 KB
Pikuma - 3D Computer Graphics Programming 2026-3/File/37. Older Hardware 3D Techniques.htm 5.9 MB
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