Udemy - Create a Fun Pirate Trading Game in PlayMaker/1. Chapter 1/1. Introduction to the Course.vtt |
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Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.vtt |
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Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.vtt |
10 KB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/17. Make Sure we Have the Money to Buy the Products.vtt |
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Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/14. Continue Implementing the Process to Buy Items.vtt |
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Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/7. Create an FSM for the Products in our Game.vtt |
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Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold (Part 2).vtt |
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Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.vtt |
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Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).vtt |
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Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/9. Finalizing the Design of our City Product Game Objects.vtt |
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Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.vtt |
13 KB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).vtt |
13 KB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/5. Create the Ability to Travel Between Cities.vtt |
14 KB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/20. Getting the Money from Selling Products.vtt |
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Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.vtt |
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Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/10. Update the Product Pricing Panel when we Change Cities.vtt |
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Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/6. Use Prefabs to Create Reusable Game Objects.vtt |
17 KB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/12. Begin Setting Up the State Machine for Buying Products.vtt |
17 KB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.vtt |
18 KB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.vtt |
18 KB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/13. Buy Products and Update the Ship Hold.vtt |
19 KB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/1. Chapter 1/1. Introduction to the Course.mp4 |
31.8 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.mp4 |
35 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).mp4 |
76.1 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).mp4 |
81.3 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.mp4 |
86.4 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/7. Create an FSM for the Products in our Game.mp4 |
96.4 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/17. Make Sure we Have the Money to Buy the Products.mp4 |
101.8 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.mp4 |
102.5 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/14. Continue Implementing the Process to Buy Items.mp4 |
103.1 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.mp4 |
109 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/9. Finalizing the Design of our City Product Game Objects.mp4 |
111.8 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/5. Create the Ability to Travel Between Cities.mp4 |
115.4 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold (Part 2).mp4 |
126.2 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/12. Begin Setting Up the State Machine for Buying Products.mp4 |
129.4 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/20. Getting the Money from Selling Products.mp4 |
143.7 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.mp4 |
154.1 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/10. Update the Product Pricing Panel when we Change Cities.mp4 |
155.9 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/6. Use Prefabs to Create Reusable Game Objects.mp4 |
164 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/13. Buy Products and Update the Ship Hold.mp4 |
164.2 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.mp4 |
171.9 MB |
Udemy - Create a Fun Pirate Trading Game in PlayMaker/2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.mp4 |
197.8 MB |