Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/01. Introduction and project overview.mp4 |
8.9 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/02. Working faster by taking the time to customize 3ds Max.mp4 |
28.4 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/03. Creating a Flexi system for spines and necks.mp4 |
36 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/04. Setting up a Spline IK system for our Flexi rig and organizing the scene.mp4 |
38 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/05. Setting up the Flexi system's envelope objects.mp4 |
45.1 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/06. Finishing the Flexi system's envelope objects.mp4 |
34.8 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/07. Adding animation controls to the Flexi System.mp4 |
68.3 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/08. Starting the advanced twist control for the Flexi system.mp4 |
72.2 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/09. Controlling the twisting behavior of the Flexi rig's up vector objects.mp4 |
52.7 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/10. Completing the Flexi rig's twist system.mp4 |
37.4 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/11. Connecting the Flexi rig's envelope objects to its twist rig.mp4 |
46.9 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/12. Cleaning up and exporting the Flexi system.mp4 |
34.2 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/13. Utilizing our Flexi system for the vertebrae.mp4 |
34.6 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/14. Adding bones for the hind legs.mp4 |
75.8 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/15. Creating toe bones.mp4 |
73.5 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/16. Finishing the toe bones.mp4 |
21.9 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/17. Adding bones for the front legs and scapulas.mp4 |
70.7 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/18. Setting up bones for the fingers.mp4 |
64.2 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/19. Finishing the finger bones.mp4 |
33.7 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/20. Rigging the tail.mp4 |
32.6 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/21. Creating bones for the head and ears.mp4 |
68.2 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/22. Connecting a Flexi system to the creature's neck.mp4 |
79.3 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/23. Connecting the neck to the spine.mp4 |
40.1 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/24. Creating a global control.mp4 |
47.1 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/25. Skinning the creature.mp4 |
75.6 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/26. Skinning techniques.mp4 |
69.2 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/27. Using a custom muscle to hold volume in the deltoids.mp4 |
46.7 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/28. Completing the installation of the left shoulder's muscle.mp4 |
65.9 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/29. Mirroring the muscle.mp4 |
57.7 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/30. Skinning to the muscle objects.mp4 |
64.3 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/31. Adding envelope objects to jiggle the thigh muscles.mp4 |
71.5 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/32. Adding IK systems.mp4 |
63 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/33. Designing controls for the pelvis and thorax.mp4 |
56.7 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/34. Connecting the Flexi systems to our vertebrae controls.mp4 |
37.7 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/35. Center-of-gravity control.mp4 |
46.4 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/36. Controlling the head.mp4 |
65.4 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/37. Driving the ears.mp4 |
50.6 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/38. Wrapping up our ear controls.mp4 |
19.5 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/39. Adding controls for the scapulas.mp4 |
63.1 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/40. Jiggle controls.mp4 |
66 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/41. Scaling the envelope object connected to the thigh.mp4 |
42.4 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/42. Setting up control objects for the tail.mp4 |
65.3 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/43. Driving the transformations of the tail bones.mp4 |
52.1 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/44. Attaching our tail rig to follow the pelvis.mp4 |
46.3 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/45. Creating leg controls.mp4 |
65 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/46. Controlling the knees and setting up our paw roll systems.mp4 |
65.5 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/47. Finishing our paw roll systems.mp4 |
24.7 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/48. Adding toe controls.mp4 |
59.4 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/49. Finishing our toe's controls.mp4 |
52.4 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/50. Cleaning up the rig.mp4 |
30.7 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/51. Modifying the preferred angle of a bone object.mp4 |
53.2 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/52. Adding a mesh smoothing parameter and Selection Sets.mp4 |
64.9 MB |
Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]/Project_Files.rar |
112.9 MB |